Miku 3rd gen workflow in Blender 2.8 beta
/A big write up on my toon workflow changes in 2.8 Beta using Cycles ToonKit and improved cloth simulation.
Read MoreExperimenting with non-Photorealistic Rendering in Blender
A big write up on my toon workflow changes in 2.8 Beta using Cycles ToonKit and improved cloth simulation.
Read MoreMy Miku fanart continues! This was a quick piece for a Piapro.jp contest. I used the anime style MakeHuman custom target I'm developing with a resized version of the outfit from Synthesizer, and added a particle crowd scene.
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