I am a 3D artist that specializes in anime/toon stylized characters and custom Non-Photorealistic Rendering (NPR). I regularly share updates and tips on Twitter and Facebook, and video tutorials on YouTube. This site is used for longer articles.

Currently available for full time work.

Previously worked on shaders and lookdev at The SPA Studios, and vTuber character creation tools at Hallway.

Background

I started using Blender in June 2013 with the goal of developing an art style and production pipeline that would allow me to efficiently illustrate a graphic novel in 3D. Blender has an excellent set of NPR tools and a strong community developing them. We have been slowly building towards next generation workflows for illustration and animation in a variety of styles.

My attraction to 3D over traditional 2D illustration is its ability to accurately handle elements that are difficult for humans to calculate like perspective, complex shading and lighting, consistency of geometry across many panels, etc. I want to combine the accuracy of 3D art, and the many tools developed for photorealism, with stylization and toon effects.

Blender Skills

  • Full stack character creation: Modeling, Rigging, Skinning, Weight Painting, etc

  • All the nodes: Material, Geometry, Compositor, and Animation.

  • Non-Photorealistic rendering (NPR) with custom shaders in Cycles, Eevee, and Malt.

  • Basic OSL and GLSL for custom shader development in Cycles and Malt.

  • Basic Python for custom tools and task automation.

  • Cloth modeling and simulation (Blender and Marvelous Designer)

  • Look development and consulting for next-gen NPR, Toon, Graphic Novel, and Anime Styles.

  • Workflow, asset management, and production pipeline development for 3D graphic novels.

You can also find me on ArtStation, DeviantArt, Pixiv, Stack Exchange, and BlenderArtists.

The best way to contact me is through Twitter, or by emailing aVersionOfReality at gmail dot com

Feel free to contact me for help or support.