Experimenting with non-Photorealistic Rendering in Blender
The Cybergirl, a character for testing 3D illustration workflows. Blog post. Also on ArtStation, DeviantArt, Pixiv. 2021.
Layer breakdown. Square Space ruins GIFs.
Reimu Hakurei fan art. Full article and workflow breakdown. Also on ArtStation, DeviantArt, and Pixiv. 2020.
Rei Ayanami fan art (v2). Full article with project breakdown. Also on ArtStation, DeviantArt, Pixiv. 2019.
Layer Breakdown.
Rei Ayanami fan art (v1). Full article with project breakdown. Also on ArtStation, DeviantArt, Pixiv. 2019.
Hatsune Miku variant outfit for the Miku Expo 2019 Fan Art contest by ForFansByFans.com. Full article with workflow breakdown. Also on ArtStation, DeviantArt, Pixiv.
Solidus Snake from Metal Gear Solid 2, comic test. Click here for article. 2016.
Solidus Snake from Metal Gear Solid 2. Click here for article. 2016.
Hatsune Miku Fanart. 2015.
Hatsune Miku fanart. Click here for post. 2015.
Where a Blender novice writes about Non-Photorealistic Rendering for the benefit of other Blender novices.
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