Project Maiko: Understanding Outfit Details and Weights
/Now that we have a base mesh for our bodysuit, we can start detailing. This post is not about how to use Blender's tools to build shapes, as that is already covered by many modeling tutorials (although if people ask, I will write about it). It is also not a walkthrough of building any specific item. This post breaks down the vertex weighting issues related to mesh complexity, detail construction style, and flexibility. This information will hopefully help you construct your details in a way that will be easy to work with when setting up your vertex weights.
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