Project Maiko: The Shader Group

Project Maiko: The Shader Group

We've covered the basics of what Cycles shaders are doing, how to mix them, and how different lights will affect them. Now we can see it all on an actual model.

The Shader group I used for Maiko is simple. I wanted to follow the manga style of minimal detail, so rather than worry about texturing, I let Cycles provide most of the nuance of the image with nice gradients of light.

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