The Cybergirl - Illustration Workflow Test

A generic character based off my previous Reimu model. Used in several experiments, and my first character model to actually be released for the BNPR.org BEER fundraiser.

August 2021


Reimu Hakurei Workflow Test

Fan art. Workflow test using Eevee toon shading in Blender 2.91. Extensive breakdown including video overview.

January 2021


Rei Ayanami (v2)

Fan art. Using my previous Rei model and Shader, but pushing it to the limits with fancy light from Cycles, and a setup that lets me composite using Eevee. Has a breakdown video.

December 2019


Rei Ayanami (v1)

Fan art. My first try at doing Toon Shading in Eevee, Blender 2.80. Includes a huge video tutorial on Eevee toon shading.

September 2019


Miku 3rd Generation Workflow

Fan Art. A contest entry using Cycles ToonKit OSL node shaders and Blender 2.8 beta’s upgraded Cloth Sim. Tons of info on working with Cloth.

April 2019

Old Stuff (Blender 2.7 and before.)

Hatsune Miku Stadium Show

Fan art. A quick contest submission made while developing MakeHuman custom targets.

September 2015


Hatsune Miku Synthesizer Cover Art

Fan art. A model and scene created for the cover art of a Vocaloid song.

May 2015


Militarized Police

A simple Soldier model for some soundcloud cover art.  Also used in some Compositor Filter experiments.

October 2014


Project Maiko

A half-anime character in several iterations using MakeHuman, Cycles, and Freestyle.

Covers basics of character creation and non-photorealistic rendering.

January 2014